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Clean House 3D | Hypercasual Game Art

Game art made for hypercasual mobile project "Clean House 3D: Idle Manager".
I worked on level environments and 3D assets for key gameplay entities.
The exterior street environment assets and characters were used from asset store.
The laundry level assets and key gameplay entities were made from scratch.
Links to assets used:
https://assetstore.unity.com/packages/3d/environments/urban/low-poly-epic-city-202624
https://assetstore.unity.com/packages/3d/characters/characters-city-pack-1-231587

Mockup of levels built in Blender

Mockup of levels built in Blender

Created levels in Unity

Created levels in Unity

Key gameplay entities 1

Key gameplay entities 1

Key gameplay entities 2

Key gameplay entities 2

Gameplay demo